Tutorials

Default Materials

Default Materials


Using the default 3D and 2D materials provided by MAKAR Editor can enhance your project. After opening the editor, you can see the "Default Materials" folder directly in the resource library.


 

Default Materials

 

▲ 2D Material ▲ 3D Material


 

Add Default Materials



1. In the resource library on the left side, drag a shape object into the scene (using a 3D object as an example).
 



2. Since the object is a 3D object, a material panel will appear on the right side where you can adjust the material properties of the object. For the process of adjusting material properties, please refer to the tutorial on Adjust and Add Materials.
 






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