Tutorials

Introduction to Default Materials

Introduction to Default Materials


When adjusting the materials of 3D objects, you can select suitable materials from the MAKAR default material resource and fine-tune the details to achieve the desired look. Below are the various default materials offered by MAKAR.
 

Default Materials

Wood、Cartoon、Concrete、MirrorRock、IronVertexTexture、Ceramics、MetalBricks、GlassCutout、Leather、Mask


※ Materials with a gray background are special materials. Scroll to the bottom of the tutorial for explanations of these materials.


 

Select and Adjust Materials
 

First, due to the variety of materials available in MAKAR, it is recommended to select the appropriate material for your object based on its appearance before applying and adjusting the default materials. The following example uses "teddybear 1" from MAKAR material resource to explain the selection and adjustment of materials.

 

1. Follow the steps to adjust materials by first copying the object's material and then opening the default materials. For detailed steps, please refer to the tutorial on Apply and View Default Materials.

 



2. Since the teddybear has a cute style, we choose the "Cartoon" material.



3. The default color of the cartoon material is yellow. Click "_Color" and adjust it to grayscale. Gray will let the object show its original color, with lighter gray being brighter.
 

Parameter Adjustment Current Object Status



4. Adjust "_Outline Color" to black and "Outline Width" to 0.5 to define the object's outline.
 

Parameter Adjustment Current Object Status



5. If the object appears too bright, adjust the "Brightness1" to achieve the desired cartoon look.
 

Parameter Adjustment Current Object Status


Therefore, the primary condition for selecting a material is to determine the needs of your object. For example, if your object is a wooden wall, apply and adjust the "Wood" material. If your object is a key, apply and adjust the "Metal" material. Using the appropriate default materials will bring out the best texture for your object.



Special Materials

Some materials in the MAKAR default material resource have unique effects, which are explained below:
 

Vertex This material shows the object without any texture, displaying vertex colors.


 

Texture This material does not react to lighting and gives the object a vivid, bright appearance.

 

 

Cutout

Commonly used for plant models, this material makes the background transparent, clearly presenting the plant's appearance.

 
 Mask   This material hides the object and creates an effect of walking into a space. For practical applications of this feature, refer to MAKAR Mask Project.