Tutorials

Adjust and Add Materials

Adjust and Add Materials


MAKAR Editor provides the functionality to adjust material properties for 3D objects. You can refine details such as smoothness, color, and shadows according to the material properties inherent to the object. Additionally, you can upload your own textures or use the default materials provided, making your 3D objects more vivid and rich. Below is an explanation of how to adjust and add material properties and their various parameters.



Adjust Material Properties


1. When you click a 3D object, the material properties panel appears on the right, showing all the materials applied to the object. By moving the cursor, you can identify which part of the object each material affects.
 



2. Click "Material Resource" to open the adjustment window.
 



3. In the scene, there are currently three 3D objects: Macaron, Square, and Heart. This section will display each 3D object's material properties. Move the cursor back and forth between the 3D objects in the scene and the material properties panel on the right to confirm the material positions.
 



4. Since you cannot directly adjust the material properties of the object itself, you need to copy the material first. Select one of the materials and click "替代文字" ‭→ "Duplicate Material Sphere" to successfully copy it. You can then adjust various parameters in this panel.。
 

 



Material Property Parameters
​​

Parameter

Mode

Choose between Opaque, Cutout, Fade, and Transparent.

Color

Adjust the color.

MainTex

Replace the main texture and scale the texture.

MetallicGlossMap

Replace the metallic gloss texture and scale the texture.

Smoothness

Adjust the smoothness of the object.

BumpMap

Replace the bump map, scale the texture, and adjust the intensity.

ParallaxMap

Replace the parallax map, scale the texture, and adjust the intensity.

OcclusionMap

Replace the occlusion map, scale the texture, and adjust the intensity.

Emission

Enable or disable emission, change the emission texture and color, and scale the texture.

Specular Highlights

Enable or disable specular highlights.​

Glossy Reflections 

Enable or disable glossy reflections.

ToonShade

Replace the toon shading texture and scale the texture.

Enable Color Tint

Enable or disable color tint.

Enable Vertex

Enable or disable vertex effects.

Brightness 

Adjust the brightness.

OutlineColor

Change the outline color of the object.

Outline width 

Adjust the outline width of the object.




Add New Materials Properties

If you want to add the modified material to your own material library, click "​ 替代文字" ‭→ "Add to User Materials Sphere" to add it. Later, when creating other objects or projects that require this material, you can directly import it from the user material library.



For instructions on how to apply materials from the material resource directly to model objects, please refer to the tutorial on Apply and View Default Materials.





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