-
- The first AR coloring card in Taiwan- Bring 3DMommy's image into to life
- Bayer integrates MIFLY AR Technology , teach you how to help your dog relax
- Halloween combines with AR, shining New Taipei City
- Mei hao dahu
- Taiwan Railway celebrates 132nd anniversary exhibition, create immersive AR interactive APP together with MIFLY
- Zhu Ming Art Museum X MAKAR launches WEB AR painting experience
- CTV celebrates its 50th anniversary, especially using WebAR technology to add joy!
-
- AR Envelope for Beginner –New Year Rabbit
- AR Envelope for Advancedr –Lucky Rabbit
- 【XR Project Tutorial】How to Create the Keelung Harbor Whale Shark AR Experience? Use MAKAR to Create an AR Experience with Whales Soaring in the Sky!
- MAKAR Magic index
- Spring Festival AR Animation Tutorial
- Logic-Macaron AR Animation
- MAKAR Mask project
- MAKAR Santa Claus - boning
- Metaverse Draw Lots-Using Variable and Lists of MR Project
- Use MAKAR to learn physics-Let's make an AR cannon!
- Cooperative Learning in MAKAR_Portal
-
- [3A Emerging Technology Center] Lantern Festival sky lantern wishing pool, MR virtual world is at your disposal
- 3131922-5G New Technology Learning Demonstration School Series Study
- 3088204- XR Practice Application (Advanced)
- 3088200- XR Practice Application (Beginner)
- 3124796-VR reality design practical application course (online course)
- Beishi Yanxizi No. 1100712009
-
- MAKAR Flash - Brain and Speed Challenge! When MR Paper Sumo Meets NPC Battle Mechanism
- MAKAR Flash - 3D Creation Made Easy: Animal Music Box Quick Workshop
- MAKAR Flash-Dragon Boat Festival XR Game Creation Crash Course: Mastering MAKAR's Latest Features with AI-Assisted Extended Reality
- MAKAR Flash -One-hour 3D Material Specialization Class, the philosophy that must be grasped for XR creation
- MAKAR Flash-How to integrate AR/VR into teaching with 5G? Quickly build your exclusive XR teaching materials!
- MAKAR Flash-Creating Your Own 3D Material Library with Your Phone? MAKAR 3D Scan New Application Analysis!
- MAKAR Flash-How Can Beginners Quickly Recreate Unity AR/VR Projects?
Adjust and Add Materials
- 2024-03-19
- by MAKAR
Adjust and Add Materials
MAKAR Editor provides the functionality to adjust material properties for 3D objects. You can refine details such as smoothness, color, and shadows according to the material properties inherent to the object. Additionally, you can upload your own textures or use the default materials provided, making your 3D objects more vivid and rich. Below is an explanation of how to adjust and add material properties and their various parameters.
Adjust Material Properties
1. When you click a 3D object, the material properties panel appears on the right, showing all the materials applied to the object. By moving the cursor, you can identify which part of the object each material affects.

2. Click "Material Resource" to open the adjustment window.

3. In the scene, there are currently three 3D objects: Macaron, Square, and Heart. This section will display each 3D object's material properties. Move the cursor back and forth between the 3D objects in the scene and the material properties panel on the right to confirm the material positions.

4. Since you cannot directly adjust the material properties of the object itself, you need to copy the material first. Select one of the materials and click "" → "Duplicate Material Sphere" to successfully copy it. You can then adjust various parameters in this panel.。
![]() |
![]() |
Material Property Parameters
Parameter |
|
Mode |
Choose between Opaque, Cutout, Fade, and Transparent. |
Color |
Adjust the color. |
MainTex |
Replace the main texture and scale the texture. |
MetallicGlossMap |
Replace the metallic gloss texture and scale the texture. |
Smoothness |
Adjust the smoothness of the object. |
BumpMap |
Replace the bump map, scale the texture, and adjust the intensity. |
ParallaxMap |
Replace the parallax map, scale the texture, and adjust the intensity. |
OcclusionMap |
Replace the occlusion map, scale the texture, and adjust the intensity. |
Emission |
Enable or disable emission, change the emission texture and color, and scale the texture. |
Specular Highlights |
Enable or disable specular highlights. |
Glossy Reflections |
Enable or disable glossy reflections. |
ToonShade |
Replace the toon shading texture and scale the texture. |
Enable Color Tint |
Enable or disable color tint. |
Enable Vertex |
Enable or disable vertex effects. |
Brightness |
Adjust the brightness. |
OutlineColor |
Change the outline color of the object. |
Outline width |
Adjust the outline width of the object. |
Add New Materials Properties
If you want to add the modified material to your own material library, click " " → "Add to User Materials Sphere" to add it. Later, when creating other objects or projects that require this material, you can directly import it from the user material library.
For instructions on how to apply materials from the material resource directly to model objects, please refer to the tutorial on Apply and View Default Materials.
Related Posts: