Tutorials

Curve Object

Curve Object

With the curve object in MAKAR Editor, you can create motion paths for objects, adjust curves, easily control object movement along the path, and adjust speed, start mode, and more, enhancing the possibilities for animation creation. The following explains the usage and functions of the curve object.



Default Object Toolbar




Add Curve


1. In the toolbar on the left side of the resource library, drag the "替代文字" into the scene.

 



2. If the segment intervals disappear, you can click the small square at the head or tail to make them reappear.
 




Add, Delete, Select

In the curve object on the right side, there are three toggle functions: add, delete, and select.
 

Add small squares to the segments.
     Delete small squares from the segments.
     Select segments and small squares.



​​​
Move, Rotate, Scale

Click the small square of the segment to perform the basic functions of moving, rotating, and scaling according to your needs.
 

Pan the segments.
Rotate the segments to create curved lines.
Adjust the density of intervals; the denser the intervals, the slower the object moves.



Object Tracking
 

1. Click "Curve" → "Select" to choose an object from the scene or the resource library.

※ In a VR scene, you can select the camera to follow, allowing the VR view to move along the segment.



2. The animation function will be displayed on the right side. Click play to view the object's movement path, and you can also return the object to the starting point.





3. Click "icon1" to bring up the detailed settings window.

 

 

  • Object Position:If the object has left the segment, click "Return to Start" to move the object to the start of the segment.
  • Speed:Change the movement speed using the distance moved per second.

  • Startup Method Setting:Immediately、Delay;Once、Loop.



 

All Control Points

 

Click "+" on the left or right side to add a small square to the head or tail.





End-to-End Connection

Enable loop to connect the start and end points of the segment, forming a closed loop track, allowing the object to continuously move along this loop path. The object will cyclically follow the segment.


 
▲ Off ▲ On





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