Tutorials

【5G Live Learning】Integrated L1-L5 Course Outline for a Total of 12 Hours


Course 1

1、Course Title: 5G Application in AI and SDGs Digital Teaching Material Creation

This workshop aims to equip K12 teachers with advanced 5G, AI, and XR technologies, integrating them into their teaching practices. By developing VR virtual reality projects, the course enhances teaching effectiveness and incorporates Sustainable Development Goals (SDGs) into teaching materials, fostering students' environmental awareness and global perspective.

2、Pre-Course Software Installation:
  1. Install MAKAR Tutorial
  2. Install MAKAR APP
3、Course Outline:
 
Day 1(6H)
Time Course Outline
0900-1000 XR Extended Reality Digital Learning Material Case Study Experience.
Explore actual XR extended reality digital learning material case studies to understand their applications and effects in education.
1000-1200 VR Digital Curriculum Project Design Planning
  • VR Curriculum Script Structure Planning: Learn how to design the overall structure of VR curriculum.
  • Theme Setting: Determine the theme of the VR curriculum.
  • Knowledge Points and Copywriting Setting: Set key knowledge points and corresponding copywriting within the curriculum.
  • Interactive Curriculum Structure Setting: Design the interactive parts of the curriculum to enhance student engagement.
  • Using PPT for Text and Image Content Creation and Design: Create the text and image content of the curriculum using PPT.
  • Using Canva AI to Create and Export VR Project Cover: Design and export the cover of the VR project using Canva AI tools.
  • Using MAKAR 3D Scan to Create Live Model Materials.
1300-1600 Using MAKAR XR Platform to Implement VR Virtual Reality Projects
  • Upload VR360 Panoramic Views to MAKAR XR Platform : Learn how to upload 360-degree panoramic images to the MAKAR XR Platform.
  • Download 3D Models from Online Asset Library : Discover how to download 3D models from the online asset library and upload them to MAKAR for creation.
  • Design Interactive Trigger Events : Create a complete VR project by adding interactive information, knowledge points, and voice functions to 3D models.
  • Publish VR Virtual Reality Projects : Complete the process of publishing VR projects so that teachers can apply these projects in their teaching.
  • Experience VR Projects : Allow teachers to experience their own VR projects and discuss their applications in teaching.
  • Headset VR Project Experience : Immerse yourself in the created VR projects through VR headset devices.
1600-1700 Q&A Session
Address questions encountered during the course, fostering communication and learning.



Course Two
1、Course Title:

This course integrates the MAKAR series services with hardware to deliver an unprecedented teaching experience. Participants will immerse themselves in various XR digital content applications, deeply exploring different scenarios and themes.

2、Pre-Course Software Installation
  1. Install MAKAR Tutorial
  2. Install MAKAR APP
3、Course Outline:
Day 1 (6H)
Time Course Outline
0900-1200
  • Determine Goals and Requirements
Clearly define the goals and requirements of the course, including the theme and equipment for the live broadcast.
  • Set Up VR Live Teaching Materials
Design the necessary scenes and digital materials for the broadcast, including 360 videos, images, and 3D models. Use MAKAR Editor to quickly create various XR digital materials needed for the live broadcast, and publish them on the web, tablets, mobile phones, computers, and headsets for viewing.
  • Testing and Preparation
Conduct tests before the official broadcast to ensure all technical setups are functioning properly.
1300-1600
  • Anchor Streaming Studio
Set up streaming equipment and choose the XR digital teaching materials to be streamed.
  • Anchor Equipment Application Strategy
    • MAKAR App Streaming Method
Use the built-in streaming function of the MAKAR app to integrate the live stream into VR teaching materials, allowing VR streaming to be viewed on multiple devices such as headsets, tablets, and phones, solving multi-device issues.
  • WebVR Teaching Material Streaming Method
Choose WebVR materials to stream in the VR live broadcast, allowing the teacher to switch between various AR/VR materials on the webpage.
  • One-Tablet-Per-Student Initiative Tablet Streaming Method
Select tablet streaming for VR live broadcasts, allowing the teacher to switch between various AR/VR/MR materials on the tablet.
  • MAKAR EDU Control System
Use MAKAR EDU to set up a guided classroom, allowing the teacher to switch between various AR/VR/MR materials in the guided classroom, streaming to tablets and headsets.
  • Executing the Live Stream
    • During the live stream, the teacher can switch completed XR digital materials as needed for teaching.
    • Explain XR Digital Teaching Material Editing Methods.  Enhance students' digital knowledge and digital editing skills.
1600-1700 Q&A Session
Address questions encountered during the course, fostering communication and learning.