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Editor User Interface Navigation

AR Project UI:

1. Windows panel: where you can access resource windows, hotkey reference, and product info links.
2. Scene objects: all scene objects will be lined up in this list.
3. Resource types toggle: switch to toggle between scene resources, templates (module) and AR targets (marker).
4. Resource panel: everything you have uploaded to MAKAR editor will appear here.
5. 2D 3D Screen toggle: switch your viewport mode between 2D and 3D.
6. View navigation tools: tools for navigating your viewport.
7. Viewport: your main display and working area.
8. Navigation box: an alternative viewport control, allows you to adjust viewport perspectives without right mouse click.
9. Save and Publish buttons: for ypu to save project, and to publish project.
10. Basic attributes: your selected asset attributes will be shown here, also allows you to adjust the attribute values and to build interactivities.


Windows panel:

To access hotkey reference, assets windows, online resources, AR Targets, and various product links.


Scene objects:


When you place an asset in the scene, you will see a corresponding name for the asset in the scene objects panel for the sake of asset management.


Grouping of assets
You can group and ungroup your assets by simply drag an asset to underneath another asset to make them parent and child in scene object panel.



Resource types toggle:
There are different types of resources you can utilize in MAKAR, and these resources can be access through navigating among the groups of:


 Resources: 2D image, 3D animation, video, audio, panorama asset.

 Module: preset template.

 Target: all uploaded AR Target (marker).


Resource panel:

You can upload new resources (assets) and use them in your AR VR project by clicking on New Resources + button. You can also upload new AR Target by clicking at New Target Image + button in the Target group.


These are the format of the assets you can upload to MAKAR Editor and implement in your AR VR design:
  • Image: JPG, GIF & PNG (maximum file size 5mb)
  • Video: MP4 (maximum file size 20mb) & Youtube Video URL (no size restriction)
  • 3D Model: FBX (textured & animated, maximum file size 10mb )
  • Audio: MP3 & WAV (maximum file size 5mb)
  • Panorama Resources: JPG (360 static image, maximum file size 5mb), MP4 (maximum file size 20mb) & Youtube Video URL (360 Video, no size restriction)
  • Online Resources: MAKAR Editor build-in resource library.

Your cloud storage usage will be displayed on the panel too.



2D 3D Screen toggle:
2D 3D Screen toggle allows you to change your viewport mode between working in a 3D space (3D mode) and working on a 2D surface (2D mode).


3D Mode:
In 3D screen mode, your asset can be positioned, scaled and rotated in 3 different axis (width, height and depth).

Every asset implemented in 3D mode carries a 3D axis control point for you to edit the asset accordingly.

When you are working in 3D mode, your viewport perspectives can be controlled through a mouse:

When a 3D asset is selected, a set of logos appears on the asset as the control panel for you to move, rotate or scale the asset.




2D Mode:
In 2D mode, you are working on a 2D surface therefore there are only 2 axis to control (X = width, Y = height). 3D asset will not be displayed in 2D mode.



View navigation tools:


The tool bar includes a set of navigation tools for you to swift your left mouse click function accordingly.

Left click to select asset.

Left click to pan view, an alternative of middle click + drag.

Left click to rotate, an alternative of right click + drag.

Focus the view on selected asset.


Viewport:

This is your main working area. Simply drag and drop any asset you want to build your AR & VR implementation. The best part is, you do not need to preform coding at all to complete your AR & VR building.


A small grid in viewport equals to 10 centimeter in real world measurement. A major grid equals to 1 meter in real world measurement. This indication is very helpful for you in crafting space recognition project.


Navigation box:
 It is an alternative tool for you to control your viewport perspective with only left clicks.

 Click to return your viewport perspectives to default position.

To use an asset in your project, simply drag and drop the asset from resource panel onto viewport.



Save and Publish buttons:

The buttons are for saving and publishing your project.  After saving or publishing, MAKAR Editor will return to main page automatically. All your projects will be saved on MAKAR cloud storage.
By saving file alone, your project will not be published to MAKAR App. In order to allow your audience to view your AR & VR project on MAKAR App, you must publish your project.


After publishing your project, you will receive a confirm message with your MAKAR ID stated.


Basic attributes:

Basic attribute panel displays a selected asset’s attributes and properties. It is like a data sheet of the selected asset. Basic attribute panel allows various tasks to be performed onto the asset, such as:

 

1. Renaming the asset: simply double click on the current naming of the asset to start renaming.

2. An alternative method to adjust the asset’s properties (position, rotation and scale): key in axis values to adjust asset’s position, rotation and size.

3. Edit 3D asset’s material properties: select material types among the dropdown list and adjust color accordingly.

4. Apply various interactivities and actions: select interactive actions from the dropdown list and key in suitable information accordingly to complete the interactive design.



VR Project UI:


1. Scene Panel: for you to manage your VR scene. You can add new scene, delete scene and rename scene in this panel.

2. VR Camera: your VR scene camera lens. By rotating VR Camera, you can shift the preview angle in the preview panel. It is linked to preview panel in real time.

3. Preview Panel: your VR scene preview. It is linked to VR Camera in real time.

The remaining UI and tools of VR Project are similar to AR Project UI.